Webvoid Orbit () { currentRot += speed * Time.deltaTime; Vector3 tempVec = new Vector3 (0, currentRot, 0); rotate.eulerAngles = tempVec; transform.rotation.eulerAngles = tempVec; transform.position = rotate * radius + target.position; } If someone could kindly help I would be very appreciative. Kindest regards! 0 Show 3 2 Replies WebDec 15, 2024 · If I understand what you're trying to do, the simplest way is to make an empty game object that's a child of the moving object. Make the rotating object a child of the empty object at whatever distance you want to maintain. Then …
How can I rotate/orbit the camera around an object? - Unity
WebAug 1, 2016 · how to make a gameObject rotate around another gameObject in Unity in the rotating plane. I've two gameObjects, sphereOne and sphereTwo as the children of an … WebJun 17, 2016 · How to orbit camera around the Game Object? Given below is a different approach which is used to orbit the camera around the game object. Take an object (object in center) around which the camera needs to orbit. Create an empty game object. Place it at the same place where the object is placed in the center. Set Camera position as required. hilberg lawyer
script for camera orbit around object - Unity Forum
WebApr 3, 2024 · Camera rotation around target horizontally: transform.RotateAround (target.position, target.forward, Time.deltaTime * speed); Vertically: transform.RotateAround (target.position, target.right, Time.deltaTime * speed); Share Improve this answer Follow answered Jun 7, 2024 at 12:44 Ewelina Olejnik 31 2 Add a comment Your Answer Post … WebJun 8, 2024 · What makes this method work is the fact that we are rotating around the world's Y axis. By default, Rotate () and RotateAround () use the GameObject's local axes (in our case, the camera's). Since rotating around 1 axis messes up the other, we need to rotate around the world's axis instead of ours. Rotate () simply rotates the object in its place. http://www.theappguruz.com/blog/smooth-camera-orbit-movement-in-unity smallpox originated